Studying at the NYU Game Center is really about making. I'm currently finishing my last semester, and the images above are from my final Game Design project called Circuit Breakers. It's a non-shuffling, deck-building card game about giant robots battling in space.
Check out my Itch.io page here to play 'em.
For an example of my design documentation, click the image below to read a design doc I made breaking down controls for Nintendo’s Super Mario Run:
I also enjoy creating Tabletop Role-Playing Games. Below are two of my favorites: a one-sheet modeled after big 90s comic book supervillian encounters called “Omega!” and another about coming out called “Come Out & Play”. You can read (and play them!) by clicking on the images below.
My games often explore non-traditional inputs or “alt-controls”. Here are some examples of what I mean:
Check out my Github to see some of my work!