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Games

Studying at the NYU Game Center is really about making. I'm currently finishing my last semester, and the images above are from my final Game Design project called Circuit Breakers. It's a non-shuffling, deck-building card game about giant robots battling in space.

Below are a few images from my digital games. I mostly use Unity + C# or Javascript, Adobe CC, and talented classmates to create them.

Check out my Itch.io page here to play 'em.

Edging the Void - a Train Jam 2019 Game

Edging the Void - a Train Jam 2019 Game

My Self-Portrait

My Self-Portrait

For an example of my design documentation, click the image below to read a design doc I made breaking down controls for Nintendo’s Super Mario Run:

I also enjoy creating Tabletop Role-Playing Games. Below are two of my favorites: a one-sheet modeled after big 90s comic book supervillian encounters called “Omega!” and another about coming out called “Come Out & Play”. You can read (and play them!) by clicking on the images below.

Tinkering

My games often explore non-traditional inputs or “alt-controls”. Here are some examples of what I mean:

a real smart plunger!

a real smart plunger!

LEDs for a sculpture by artist Joe Silvestro.

LEDs for a sculpture by artist Joe Silvestro.

Coding

I attended Fullstack Academy of Code throughout 2016 and served as a Fellow there at the start of 2017.  It's an immersive, 13 week coding bootcamp focused on a JavaScript stack that includes nodeJS, Express, Sequelize, PostgreSQL, React, Redux, as well as HTML, and CSS.

Check out my Github to see some of my work!