fullsizeoutput_118a5.jpeg
fullsizeoutput_118ae.jpeg

Games

Working at the NYU Game Center is really about making. I'm currently teaching, but I received my Masters in Game Design from there as well, and the images above are from my final Game Design project called Circuit Breakers. It's a non-shuffling, deck-building card game about giant robots battling in space.

Most recently, I worked as the first producer at Glow Up Games, managing the day-to-day production for 15 developers primarily using Jira. During my time there, we shipped HBO’s Insecure: The Come Up Game, a mobile, free-to-play game.

Screenshots from the Insecure mobile game

The Pasta Tarot

In 2021, I launched a successful Kickstarter for The Pasta Tarot, a queer, Italian-American themed tarot deck that’s soon to be published by Penguin Random House’s Clarkson Potter print, and is available for pre-order now here. Currently, I’m side-hustling to create a book of new tarot games as well.

I also served as the first employee and producer at Sam Barlow’s Half Mermaid Productions, where I worked on the upcoming follow-up to Her Story titled IMMORTALITY.

Below is a trailer for my Masters thesis game, Gearhearts, a cooperative tabletop game of exploration, tactics, and adventure set in a world plunged into chaos by the onset of abrupt environmental change.

Gearhearts is a cooperative tabletop game of exploration, tactics, and adventure. Set in a world plunged into chaos by the onset of abrupt environmental change, players take on the role of young upstarts armed with ancient mech technology and nothing left to lose. Gearhearts is designed by Jeff Petriello, Edanur Kuntman, and Oliver Hong.

Below are a few images from my digital games. I mostly use Unity + C# or Javascript, Adobe CC, and talented classmates to create them.

Check out my Itch.io page here to play 'em.

Edging the Void - a Train Jam 2019 Game

Edging the Void - a Train Jam 2019 Game

My Self-Portrait

My Self-Portrait

For an example of my design documentation, click the image below to read a design doc I made breaking down controls for Nintendo’s Super Mario Run:

I also enjoy creating Tabletop Role-Playing Games. Below are two of my favorites: a one-sheet modeled after big 90s comic book supervillian encounters called “Omega!” and another about coming out called “Come Out & Play”. You can read (and play them!) by clicking on the images below.

Tinkering

My games often explore non-traditional inputs or “alt-controls”. Here are some examples of what I mean:

Meet your new voice-assistant overlord!! Do what they want and become their pawn, but have fun doing it. I created this prototype with two other designers, William Zhang and Steven Medina for our final project for Kaho Abe's Beyond the Joystick class at NYU.

Players take turns adding a button press to the sequence. The first to mess it up loses!

a real smart plunger!

a real smart plunger!

LEDs for a sculpture by artist Joe Silvestro.

LEDs for a sculpture by artist Joe Silvestro.

Coding

I attended Fullstack Academy of Code throughout 2016 and served as a Fellow there at the start of 2017.  It's an immersive, 13 week coding bootcamp focused on a JavaScript stack that includes nodeJS, Express, Sequelize, PostgreSQL, React, Redux, as well as HTML, and CSS.

Check out my Github to see some of my work!